| domain | alfredbaudisch.com |
| summary | This article details the creation of a Banjo-Kazooie-inspired terrain and level material within the Godot engine. It’s geared towards newcomers to Godot, particularly those transitioning from Unity, highlighting the initial challenges of navigating Godot's object and component system. The core focus is on utilizing a Visual Shader for this project. |
| title | Alfred Reinold Baudisch - Software Engineer, Database Architect, Artist |
| description | Software engineer and DBA. 30+ years of experience, Elixir, Phoenix, PostgreSQL, Godot. 3D Artist (Blender). Hyper-learner. Copenhagen, DK. |
| keywords | game, november, engine, projects, vertex, march, banjo, july, terrain, making, user, interfaces, food, unity, education, games, source |
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| nslookup | A 134.209.160.78 |
| created | 2025-11-29 |
| updated | 2025-12-15 |
| summarized | 2026-01-30 |
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